Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 09-12-2004 , 08:05 PM
Registered User
Join Date: Feb 2004
Location: Bay Area, CA
Posts: 16

Online game Path to Prestige

Hey!

If anyone ever have some time over, we'd be happy if you would check out an online game a friend and I are working on.
We just launched the open beta, and would love some constructive criticism, and know about any bugs...

So if you got some time, check it out:

https://play.norwinter.com/

Thanks! user added image

Oh, and I have a question as well. Does anyone know how I can get textures with alpha channels to work in maya? I tried with png, but apparently it doesnt support that file format... user added image

# 2 09-12-2004 , 09:01 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
try 32 bit targa

# 3 09-12-2004 , 10:37 PM
dragonfx's Avatar
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Join Date: Jul 2003
Posts: 1,257
tiff should work too...

# 4 09-12-2004 , 10:52 PM
dannyngan's Avatar
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Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
PNG support is only in Maya 6.


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 5 10-12-2004 , 10:22 AM
dragonfx's Avatar
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Join Date: Jul 2003
Posts: 1,257
Yeah i forgot my new favorite! PSD all the maps and stuff into layer groups... not memory efficient i guess but oh so practical...

# 6 18-12-2004 , 10:34 AM
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Join Date: Feb 2004
Location: Bay Area, CA
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Thanks!

Sounds like there are some new useful features in the last release of maya then...

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