Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 21-12-2004 , 10:16 PM
Subscriber
Join Date: Apr 2004
Posts: 15

too many polygons?

Hi all, help me solve this problem:
I made an object with ~5K polygons (basic colored textures). I duplicated 8 times it using instances and new group. First, it take about 20 min for this to happen, then when I try a duplicate the now 9 objects, times another 8 (for a final 320,000 polygons), it takes like 3 h before it crashes! repetely/

My configuration is : 2Gig RAM/ 2X246 AMD/ Nvidia FX1100
I put all my savings on this machine and am extremely disapointed by such performance.
What's going on? I thought MAYA was supposed to handle more polygons than that.

# 2 21-12-2004 , 10:18 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
possibly video card, but I'm not familiar enough to really give a definitive answer.

# 3 23-12-2004 , 03:19 AM
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Join Date: Apr 2004
Posts: 15

got it!

Got it! It was the graphics driver! It has to be the one recomended by Alias, not the most recent one from the manufacturer.
Now the system is smooth when compared with how it was before.
Thanks chief!

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