ok you need to do this first:
create a creation expression first (in the same way you made a runtime one) but do this:
//this is your start value
particleShape2.radiusPP == 0.05;
then change your runtime expression to something like this:
//get the value of the radiusPP
float $raggio = particleShape1.radiusPP;
//compare it to the max value you want them to grow to
if($raggio < 1)
{
//add a value on this can be anything you want it to be
$raggio+=0.001;
//set the value of the radiusPP
particleShape1.radiusPP=$raggio;
}
That should work.
:bandit:
Alan
Technical Director - Framestore
Currently working on: Your Highness
IMDB