Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I just want to know how many polys usually have a movie production quality model (high res). I know its a stupid question but I made a very detailed model so I wasnt worried about the poly count! The one more reson is because I wanted to sculpt (using sculpt tool) all the fine details on skin relief wich will make it look more organic!
Ok...here it goes...heds up display shows 51472 faces!
Yes level of one is enough for body but for head, neck and maybe foot isn't, but since I cant hide those different parts with other objects to be seperated geometry I must put the same subdiv level of 2 on the whole model!
Model is not jet finished still a lot of work to do specialy in the neck area, thats why I need hi poly count but not this much..I think so!
I could use the displacement map but how much it will faster render time comparing to high res geometry?
Honestly -- are you really too concerned with having high/low poly models? For my animations I really don't spend too much time optimizing -- because the time I spend making it quicker to render is more than the difference in the two rendering times -- so I just click batch render and hope for the best.
If you're doing it for a company, however, then thats a different story.
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