Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 19-01-2005 , 10:20 PM
macca999's Avatar
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Join Date: Jun 2004
Posts: 4

im stuck again

hi,

i need some assistance again in the mech tutorial in the part wher you make the section on the foot above the ball joint when i convert it to sub divisions it still angular while in your video the corners are more rounded it looks okay but i was wondering what i have done wron it looks fine untill almost identicall untill you convert it to sub divisions

thanks macca999

# 2 19-01-2005 , 10:57 PM
Kurt's Avatar
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Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Still sounds like you do not have you keep faces together option selected in you polygon tool options. If it keeps up post the file and I'll have a look when i get a free second.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
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