Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 23-10-2002 , 06:28 PM
patrickm's Avatar
Registered User
Join Date: Sep 2002
Location: Vancouver, BC, Canada
Posts: 6

attaching an object to a surface

I want to constrain some objects to another object's surface. Specifically laces to a boot. What I want is for the the laces to follow the surface as it deforms due to its skinning. The geometry constraint doesn't seem to work as the contrainted objects (the laces) slide all over the surface. Ideally, I want the laces to stick to a point between 4 vertices. The boot, btw is polygons. Any thoughts?

Cheers,

Pat

# 2 23-10-2002 , 08:57 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Have you tried parenting or, if all the objects are polygons, perhaps Combining them?

# 3 28-10-2002 , 04:52 AM
barkerc's Avatar
Registered User
Join Date: Sep 2002
Posts: 2
Check out the xform node, which returns the values you need, or
download the 'rivet" script from highend.


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