Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 04-02-2005 , 02:27 PM
billydarling's Avatar
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Join Date: Jul 2004
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Creating Glass Plz Help me .....

hi guys i m Bilal... i m creating a complete model of my university in maya 4.5 and i m stuck now on creating a glass...transparent glass for doors plz plz plz help me out .......it will be very help ful for me and any help will be appreciated plz...thanx

# 2 05-02-2005 , 08:20 AM
LauriePriest's Avatar
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glass = very high transparency, lowish diffuse, some reflection depending on situation and angle and the glass itself, and refraction of 1.4 (i think for glass but im not sure), you can do a cheap frosted glass with a bump map and refraction blur user added image.

edit: you need a newer version of maya to do refraction blur with mental ray.


FX supervisor - double negative
# 3 06-02-2005 , 02:36 AM
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Billydarling,
Recommend that you use a closed shaped (i.e. a cube) to apply the transparent shader to. This should aide refraction when rendering

LauriePriest,
Reading on the toilet is indeed mutlitasking. I encourage everyone to keep a book handy for situation where they'll be waiting or "sitting" around.



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