Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
hi
i have a cylindar that i need to bend around a cv curve i made the shape of a gazelle and i cant figure out how to do it
if anyone could help it would be greatly apreciated i hope you can do it because i dont really want to spend the time moving and rotating each vertex! im too lazy
thanks!!
first you extrude a circle then you can fill the gaps with surfaces. after attaching them you´ll get a nurb. or you can loft it. I´m a nurb myself, but this is my understanding.
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