Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 03-02-2005 , 10:40 PM
worfeus2000's Avatar
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how do i bend a cylindar around a cv curve

hi
i have a cylindar that i need to bend around a cv curve i made the shape of a gazelle and i cant figure out how to do it
if anyone could help it would be greatly apreciated i hope you can do it because i dont really want to spend the time moving and rotating each vertex! im too lazy
thanks!!

# 2 04-02-2005 , 05:46 AM
DanaScully's Avatar
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you can make a circle, align it to the begining of thecurve and extrude along path

# 3 06-02-2005 , 12:36 AM
worfeus2000's Avatar
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yes but.....

im not doing a circle
im doina a gazelle and second
im using nurbs
is it the same? or do i have to use polygons to do it


Last edited by worfeus2000; 06-02-2005 at 12:50 AM.
# 4 06-02-2005 , 01:44 PM
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first you extrude a circle then you can fill the gaps with surfaces. after attaching them you´ll get a nurb. or you can loft it. I´m a nurb myself, but this is my understanding.


Last edited by Falott; 06-02-2005 at 01:46 PM.
# 5 07-02-2005 , 03:27 AM
worfeus2000's Avatar
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thanks i finally did it
lol
its simple i cant believe i didnt know that
lol
thanks again

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