This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
hi
i have a cylindar that i need to bend around a cv curve i made the shape of a gazelle and i cant figure out how to do it
if anyone could help it would be greatly apreciated i hope you can do it because i dont really want to spend the time moving and rotating each vertex! im too lazy
thanks!!
first you extrude a circle then you can fill the gaps with surfaces. after attaching them you´ll get a nurb. or you can loft it. I´m a nurb myself, but this is my understanding.
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