Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 09-02-2005 , 07:20 PM
Registered User
Join Date: Feb 2005
Posts: 1

Looking for direction

Hi everyone.. First post so be nice... user added image

I know nothing about 3d software. That being said. I would like to create a simple animation involving bones.. i.e: a knee joint which bends and then straightens.

Please direct me in what software i need to do this. And any tutorials... However i am reading a few in the newbie section.

Thanks..

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# 2 09-02-2005 , 07:33 PM
ckyuk's Avatar
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Join Date: Apr 2003
Location: Great Britain
Posts: 1,336
First off here's a link to a peice of software called Maya PLE (personal learning edition).

click here

PLE is just a watermarked version of Maya complete that uses it's own file format. More importantly it's free and that makes it £1400 cheaper than complete. In this you can do your modelling, animating and rendering.

As for tutorials, the two best places are:

1) Here. You won't find many tutorials better, and there's lots of them.

2) "F1" the help files contain tutorials and give you enough to get going.

Remember to start small and if you get stuck just ask plenty of questions.

Hope that helped. user added image

EDIT: - Also before the argument starts about using NURBS or Polys for your first model (Your going to need something to animate). Polys are far more predictable in their results, so are more suited to the new user.


Last edited by ckyuk; 09-02-2005 at 07:37 PM.
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