This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
It occured to me today that i have'nt posted work on the finished work board, the reason being is that i have never actually finshed a model in the time I have been modeling ..lol
i know some have said there comes a time when you have to say the model is done ,even if you are not entirely happy with it.
For the record i have 18 unfinished currently.
So Guys and Gals How many unfinished models do you have ?
I'd say I have hundreds too. Mostly pieces of stuff, not hundreds of entire characters. Actually when I'm working on something I can go through 40-50 different saves/ideas. Looking back I can really see my improvement over the past two years. So I guess it's good to keep all those things.
with maya o photoshop i never say "it is finished" i say "all the work i wished or had to put on it its done" theres always something to redo/polish...
you guys beat me by miles ..lol
I hope hundreds is not a figure I get to ,by 18 i mean 18 seperate model ideas of course I have many variations on the same model unfinished ..hehe
I also find that getting motivation to go back to a model i started and haven't touched for 6 months hard.
You will probably end up with that many, even if you don't want to. It definitely wasn't a goal I started out to do. Don't think of it as a hindrance. It's more the nature of how this stuff goes. You make something, get bored with it, and start something else.
The most things I have saved is heads. I've got a bunch of heads. The next I guess is trees. I don't know why I'd have that many trees. But I do. LOL
As far as completed characters go, I've probably completed about 20. But I still wouldn't really classify them as complete, because I do go back from time to time to update a model. I'm not talking about textures, animations, etc... That's a whole other topic, and one I feel is very much neglected by most 3D artists. It's rare to see "accurate" textures IMO.
Only advice I have is to keep at it. Don't worry about how many incomplete models you got.
Cool thread. I actually have zero finished models.
The reason being, I have to finish one in order to see the faults and improve for the next time I do something similar. ie; faces, I always produce a better mesh that the previous because Ive learnt not what to do
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