Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 09-03-2005 , 11:54 AM
Registered User
Join Date: Feb 2005
Posts: 11

Need help.

when i use paint fx to create hair for my nurbs head. The hair "grows" inside the head.

# 2 09-03-2005 , 02:23 PM
roach105's Avatar
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Join Date: Dec 2002
Location: T.O Baby!
Posts: 1,016
sounds like your surface normals are reversed. you just need to reverse your surface formals.

for polys select mesh and under edit polygons>normals> reverse

for nurbs under edit nurbs>reverse surface direction

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