Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 07-03-2005 , 04:48 AM
stickdude's Avatar
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Join Date: Jan 2005
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Posts: 79

Cleaning up NURBS and stuff and Convering to Polys for Union...

Hey, I have a car I am working on, and I keep adding things to each other and they intersenct, but I can't attach them because they don't have matching Isoparms and parametiraztioanf thingy, so SHOULD I convert to Polygons and do some Boolean Union and Merge some vertices and then convert back to Nurbs? Would I still be able to keep my objects the same and convert back efficiently like Extruded curves?


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Thanx


Imagination is more important than knowledge...
--Albert Einstein
# 2 09-03-2005 , 03:04 PM
LauriePriest's Avatar
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Join Date: May 2003
Location: London
Posts: 1,001
with NURBS as long as the surfaces look like they line up your fine, experiment with the stitch tool and surface rebuild tool to try and get it too look right.

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