Turbo Dan,Originally posted by Turbo Dan
you could maybe try to turn up the transluscence on your lampshade material so that it doesn't cast much of a shadow.. just a thought
Originally posted by junkyBob
Morg002,
I tried following your advice by first starting with the main source light and setting the decay rate to "Quadratic" and the intensity between 1000-2000.
well here is a render with decay rate set to "Quadratic" and I started with the intensity set to 1000. So I really don't know what your talking about and I could never get good results with decay rate to start with.
I figured that seemed awfully high. Though I have to agree on size counts. My room is 16 units wide and 19 unit in depth and 6 units in height. I was thinking on the concept 1 unit = 1 foot in the width and depth, and .75 of a unit = 1 foot in height. I did it this way because if I did 1 unit = 1 foot in all axises, the camera view looks like the room is really small. Though finding that making the height smaller makes the room appear larger. I was going to ask your guys opinion on that too later on.Originally posted by morg002
Hehe...Sorry. I guess it really depends on how big your scene is. Thats obviously way too much light for such a small room. Just keep playing with the lighting untill you can get the primary light to not be so bright and blown out. One thing that you might try is to group everything in the room and scale it up just a bit. That way a quadratic light set to an intensity of around 1000 wont be quite so bright because it has more space for the light to spread around.
Given the size of your scene right now I would say that you would need to change the light settings in the low 100s. But I would really suggest grouping everything and enlarging it by at least twice as much and then play with the lighting. Try this and I am sure you will get better results. Hope that helps...
If you need to correct this you can change your camera focal length settings to make the room look larger or smaller.Originally posted by junkyBob
I figured that seemed awfully high. Though I have to agree on size counts. My room is 16 units wide and 19 unit in depth and 6 units in height. I was thinking on the concept 1 unit = 1 foot in the width and depth, and .75 of a unit = 1 foot in height. I did it this way because if I did 1 unit = 1 foot in all axises, the camera view looks like the room is really small. Though finding that making the height smaller makes the room appear larger. I was going to ask your guys opinion on that too later on.