This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
The modeling tuts are great and have been really hepling - but I was wondering (well more hoping) is SM going to progress the modeling tuts onto rigging/animation tuts as well?
This would be a really great thing learning how to model great subjects as well as animating them eg: the apache tut - this I feel is whats lacking at the moment.
Well, the Apache tut is actually complete with both texturting and animation... I'd really like some rigging/animation tut's on some of the other projects, such as the Assault Mech, as well...
Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off