Final Gather help!
I need a bit of help with Final Gather, which I haven't really used before. I've cracked the basics of how it works, but no matter what I try I cannot seem to get nice highlights on the objects, and it is really lacking depth or something, as the render looks quite flat. I'm not sure where to go from here to get it looking more realistic- do I need to start playing with GI??
My scene settings are as follows:
I have 2 lights in the scene, both casting shadows - a point light above the object and a spotlight directed at it (was a directional light, but I changed it). They both have very low intensitys.
My camera environment colour is set to a dark red/brown, and all materials (not the proper ones yet, I'm just using these for testing) are blinns. I've messed around with the specular roll off and eccentricity to see if I can improve the highlights, to no avail.
I'm using 700 FG rays.
Any advice anyone can give me would be greatly appreciated.
Thanks in advance
LisaG