Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 07-04-2005 , 11:06 AM
Falott's Avatar
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no transp. shadow with GI

I just don´t find the error!

I try to render a raytraced shadow from a semitransparent ball. but as soon as I activate the GI or Caustics in the MR global settings - the shadow looks like depth map with no transparency.
played with all settings for over 1 hour - still can´t find what´s wrong. allthough I took the same settings as discribed in the book MAYA6 from Mahintorabi...

plz help me out!

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Last edited by Falott; 07-04-2005 at 11:09 AM.
# 2 07-04-2005 , 11:58 AM
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found it by myself.

under GI -> "Direct Illumination Shadow Effects" was not checked.

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