Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 06-08-2004 , 05:35 PM
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hey thanks Billy_Cat! user added image

Well the texture for the 50 chevy is more then 1 textureuser added image I use about 5 to 6 different metal texture, which I put together in photoshop 7, by useing the clone stamp tool, along with some more color etc. And the bump map is all done in PS7 as well.

Here the link to where I got most of my textures, for metal textures look under metal misc and sheet.

https://perso.club-internet.fr/lemog/...extures01.html

Good luckuser added image

# 17 16-04-2005 , 10:37 PM
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Hey guysuser added image

I'm having so much fun with mental ray right now, I can't believe I never use it before!!

Here the truck render with mental ray, just having a little funuser added image

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# 18 16-04-2005 , 10:39 PM
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Different lighting setup in MR:

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# 19 18-04-2005 , 02:36 AM
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Bro, all I have to say is wow. All that stuff is really nice, I hope I can get as good at maya as you 1day:\


# 20 19-04-2005 , 12:36 AM
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thanks Shortayuser added image

Well i've only been working in maya, which is my first 3d program for about 2 and a half years.

The key is working in maya as much as you can. Model all that you see like your own monitor, do lost of rendering test, read everything on maya and mental ray you can get your hands on.

Lastly never give upuser added image

peace

# 21 19-04-2005 , 10:27 PM
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Lol i have gaven up twice now:\ But i am going on a 8hour trip, and I have a maya book, so im going to be doing alot of readinguser added image and when i get back, ima hopefully stick with it.


# 22 19-04-2005 , 10:39 PM
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Sounds good to meuser added image

Good luck to you

peace

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