Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I decided to put together some imagery with a model I made a couple of years ago. Originally I made the model in 3ds max and then converted it to Maya when I switched apps. But I hadn't done alot with it since then, as I've always been caught up with other things. I'm currently working on a related project (the Reliant from STII over in wip), and I needed a break from modeling. So I decided to pull this model out of retirement and make a composition with it. All of the elements were rendered in 3d and then composited in Photoshop.
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