Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 08-05-2005 , 06:03 PM
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image plane textures appearing on primitives being created in viewport

Hi folks,

I'm modeling a character and have dragged my character reference images from the hypershade onto my image planes in maya but everytime I create geometry in maya the reference images appear on the geometry.

can anyone help?

Cheers munny.

# 2 08-05-2005 , 08:12 PM
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Hi..

I strongly suspect that the problem is you might not have created a material for each image plane (a common beginner´s mistake as far as I know).

If this is indeed the problem, here´s what you should do:

Before you create any reference image materials, remember to create a new one. This can be done in a few different ways, but the easiest is to simply open the Hypershade editor, and in the menu to the left click the Lambert button. This will create a new material, that you can safely attach an image to.

The problem probably is that you have accidentally attached an image to the default material Lambert1..

Hope it helps!

PS/ there are a few of the free tutorials on this site that goes over the whole setting-up-the-image-planes thing (can´t remember which right now), which it would be a good idea to DL and watch.

Cheers, MX.


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# 3 09-05-2005 , 09:19 AM
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image planes

Thanks for the help,MX


I'll have a look at the tutorials as well.

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