This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Yes i will
Should i texture in the original version or after smoothing .
And should i texture half and then mirror the geometry
Will appreciate if u can highlight on the following issue
I think the easiest way to do this is to lay out the UV's of the unsmoothed half, then duplicate the model and combine, flip the UV's and sew them together, and then tweak the UV's to make them fit the smoothed model...
Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
Thanks i did get the first part but i am not sure about the second one
flip the UV's and sew them together, and then tweak the UV's to make them fit the smoothed model...
It will be great if u can highlight on this futher
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