Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-05-2005 , 11:46 PM
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skater/tagger guy

its my first time texturing a head and one of the first times ive ever used a bump map. i had to basically re learn how to use it for this head.

anyway, here is a teaser pic of the skater, his body is done, and i may post it later if i feel up to it.
hes already rigged and animated, now im going back and trying to make him look a bit less fake.

any comments besides the shape of his head and the goofy resperator mask?

also, the body skin doesnt quite match the head skin yet, i havent got to the body texture yet

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# 2 17-05-2005 , 11:52 PM
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here is the back of his head

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# 3 18-05-2005 , 12:06 AM
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I like his blackLabel hat. user added image


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# 4 18-05-2005 , 12:26 AM
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I reckon the eyes (from this angle) need to come down a bit. Possibly need to push them back slightly more as they sit slightly flat on the face.

# 5 18-05-2005 , 12:28 AM
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ill have to tweak the eyes, i made his eye sockets oddly so they dont fit right, haha.

i still have to add latices and that kinda thing to his knees and elbows, but it moves for the most part

(just a quick 30 second pose)

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# 6 18-05-2005 , 12:34 AM
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are the eyes any better here?
as you can tell im having trouble making good looking eye brows

and i widened his nose a bit at the bridge after looking at this render....

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Last edited by Turbo Dan; 18-05-2005 at 12:37 AM.
# 7 18-05-2005 , 02:15 AM
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Some suggestions:

* the ears should stand out more
* the nose bridge should be way wider
* the flesh around the eyes should be much thinner
* eyes too far apart (about one eye should fit between them)
* move eyes down
* the neck much thicker.


This is of course if you're going for a real human.

Keep up the good work

# 8 18-05-2005 , 02:39 AM
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ive got the bridge thickened up a bit, i made the ears stick out a bit more, i didn't even notice that before.
and the eyes and neck, ill probably leave, its closer to a cartoon character than it is to a photorealistic model.


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