Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
its my first time texturing a head and one of the first times ive ever used a bump map. i had to basically re learn how to use it for this head.
anyway, here is a teaser pic of the skater, his body is done, and i may post it later if i feel up to it.
hes already rigged and animated, now im going back and trying to make him look a bit less fake.
any comments besides the shape of his head and the goofy resperator mask?
also, the body skin doesnt quite match the head skin yet, i havent got to the body texture yet
* the ears should stand out more
* the nose bridge should be way wider
* the flesh around the eyes should be much thinner
* eyes too far apart (about one eye should fit between them)
* move eyes down
* the neck much thicker.
This is of course if you're going for a real human.
ive got the bridge thickened up a bit, i made the ears stick out a bit more, i didn't even notice that before.
and the eyes and neck, ill probably leave, its closer to a cartoon character than it is to a photorealistic model.
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