Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
is it possible to work with polygon and nurbs the same time, so that part of the model is poly, the other part nurbs? like stitching together a poly face with a nurb. or would i go to subd, if i want both tools combined? and is subd really as good as poly and nurbs together?
but maybe my biggest question is: if i can use subd, could there be any reason, not use it for learning to model? or am i only effective in subd, if i can first model poly and nurbs real good?
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