This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
What I usually do is just turn on the "Include Edges" under the Edge option in the Render Globals. Its in the "Maya Vector" tab. That usually come out quite nice. Just try playing with random options. Figure out what does what. Thats what got me started.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off