Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
What I usually do is just turn on the "Include Edges" under the Edge option in the Render Globals. Its in the "Maya Vector" tab. That usually come out quite nice. Just try playing with random options. Figure out what does what. Thats what got me started.
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