Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
i used rigid bind gor my poly model and skeleton, but parts of the model other than i intended are being moved by the joints. for example, part of his leg will move when i rotate the elbow joint.
i know a tool exists where you can go in and select which joints affect what part of the model, but i don't know what it's called or where to find it.
can anyone help me out on this? and is there anything else involved i should know about in properly editing joint manipulation?
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