Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
The title says it all folks. I wanted to spend some time on a hand, since I am pretty bad at them. I wanted to see what you all thought. It's all Maya modeling by the way. When I get this the way I want it, I'll take it into Zbrush and detail the hell out of it.
my only crits are the finger tips are a little pointy, and the fingers themselves are a bit short and a bit too straight.
the shortness all depends on the reference, some people have short fingers.
but just looking at my hand, my fingers aren't nearly as straight as thoes.
also, the creases on the underside of the fingers seems a bit overexagerated
looks good, i cant wait to see the z brush version
Got to start on the forearm today. I know the muscles are a bit overdefined right now, but I wanted to try something different this time. I decided to model all the muscles overdefined, then tone them down to realistic definitions. So let the crits rip.
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