Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I realize with raytracing this gets very very outdated very very quickly... but if I want more control over my images is it possible to create cubemaps in Maya? (Mostly for reflection on 3d elements in a non-3d composit)
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off