This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
On the bottom of his chin there could be more vertices, just that they are close together. So what may appear to have four sides could actually have more . . well that's my guess. Go into vertex mode and select around the chin area and hit the delete. Even though things don't appear to change you may delete the extra vertices.
On the top of the head you have an eight sided poly, you need to stick to fours where possible.
You will need to look at some other meshes so as to get an idea of different techniques of building this sort of model. I've never built a head so I'm not the best person to help you. You will need to split and move vertices around until you get four sided polys throughout most of your model. Hope this helps.
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