Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 02-07-2005 , 07:13 PM
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my first model (nfl street)

here is my first model ever.i need to attach the neck to the body, attach the arm to the body and the leg to th body. i need to create the hand and the feet.at the en , it will be a football player.

-https://img154.imageshack.us/my.php?image=nflstreet0sr.jpg
-https://img154.imageshack.us/my.php?image=nflstreet26bs.jpg

critique and comment are welcomeuser added image

and before i can continu my model, i have a problem.i smooted my head and now i dont kow how to unsmooth that head.someone know


Last edited by mc-fleury; 02-07-2005 at 07:19 PM.
# 2 02-07-2005 , 07:15 PM
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trying stg

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# 3 02-07-2005 , 07:16 PM
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second

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# 4 03-07-2005 , 12:36 AM
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if you've smoothed the head there's no going back. You can decrease faces but you'e loosing you're geometry flow.

# 5 03-07-2005 , 12:58 AM
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DJbLAZER, just notice your avatar looks a bit like the Kane from RAW user added image

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# 6 03-07-2005 , 02:26 AM
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ok but you didnt make any critique on my character.is it good or bad for my first model

# 7 03-07-2005 , 05:07 PM
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It's too hard to see well to be certain, but the muscles in the arms seem way off and bit lumpy. Press Alt B to switch the background or open the camera attributes to change the environment color.



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# 8 04-07-2005 , 04:01 PM
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ok thanx but wont be able to finish that one because of an error i did but anyway...

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