This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I'm trying to model characters from dragonball z and I'm wondering about which workflow is better. To model the characters with their gear and apparel on or to model it after and use maya's cloth engine.
Thanks
Here are some sketches I've made if you any of you guys wanna model them as well:
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