This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
200 quid compared to the 188(in pounds) is pretty impressive.. even if i do go on to get the monster... i would check the internet for benchmarks.... 100 frms/per second and such a complex scene... i dought it!!! clearly i will beleive only when i see it!!!
Thats OpenGL and/or Direct3D realtime renderings they're talking about which is handled mostly by the GPU. CPU handles only the software renderings like when you hit "render" in maya...
I believe nVidia is capable of delivering their promises. They've done it so many times before.
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