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I am creating a scene were a character walks onto a platform and the platform lights up with a grid type effect. like below
I also need the light to give of a sort of light trail as it shines throught the gaps in the floor.
I have tried using area lights underneath and find that the light spills all ove the scene i need a way to keep it to the central platform.
yep i tried that and it did just affect my main podium. but i relly need the light to shine through the cracks not just light the scene. i also wanted the light to sort of glare if you know what i mean. like light shining into a fog but with out using a fog effect if possible my computer can hardly handle maya as is. This is what happens with the light linking maybe im still doing somthing wrong?
if you want it shinig trough fog you'll have to use fog I'm afraid (if you're animating it) if it's a still you can use maps painted onto planes to fake it.
ok i just linked the light with the fog and it lit up all the fog is that what im ment to do and how do i get the light to not light up both sides of my object when the light is only on one side
ok so i have finaly found a suitable example of the effect im trying to get. And it is going to be animated so i need it to be real and not just faked, although that method has help with another progect. thanks:attn: . Also i need to find a way to make just the edges of my poly shape to glow and the rest of the faces to be transparent. is there any thing like that in maya. also i wana thank you for all the help you have given me so far. thanks again