humanModeling part III
this should not be some sort of tutorial, but I struggled with edgeloops and muscle groupes in my former attemps of modeling a human - so I decided to post my new discoveries out of the excellent video tut from Tareq Mirza.
I had big problems with the muscle flow of my former models. so for now I try to set up the character from beginning on to fit the basic muscle groups. therefore, other then with my last models I use the extrude tool more often rather then the splitpoligon tool which should only be used for little corrections. because I did all the tweaking with the split polygon tool before I couldn´t make the mesh to match the basic flow of the muscles in an easy way.
red shader is the first block, white parts are extruded. the wrist part is rotated 45 degrees, the hand in addition 45 degrees downward to match the natural muscle flow from the upper to the lower arm into the hand.
everything starts and ends in the right place at the right time.