Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 21-07-2005 , 10:47 AM
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humanModeling part III

this should not be some sort of tutorial, but I struggled with edgeloops and muscle groupes in my former attemps of modeling a human - so I decided to post my new discoveries out of the excellent video tut from Tareq Mirza.

I had big problems with the muscle flow of my former models. so for now I try to set up the character from beginning on to fit the basic muscle groups. therefore, other then with my last models I use the extrude tool more often rather then the splitpoligon tool which should only be used for little corrections. because I did all the tweaking with the split polygon tool before I couldn´t make the mesh to match the basic flow of the muscles in an easy way.

red shader is the first block, white parts are extruded. the wrist part is rotated 45 degrees, the hand in addition 45 degrees downward to match the natural muscle flow from the upper to the lower arm into the hand.

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# 2 21-07-2005 , 11:14 AM
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looking forward to see more

# 3 21-07-2005 , 02:40 PM
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some more geometry.

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# 4 21-07-2005 , 02:44 PM
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nice, strange way of modeling user added image i usually do it in sections then fix it all together user added image

# 5 21-07-2005 , 03:17 PM
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scapular area

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# 6 21-07-2005 , 03:19 PM
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what I can tell for now - this way of modeling is the fastest one I have ever tried. in addition it gives you a natural shape from the beginning without struggling afterwards.


everything starts and ends in the right place at the right time.
# 7 21-07-2005 , 05:03 PM
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keep up the good work! im interested to see how it looks finished user added image

# 8 21-07-2005 , 06:29 PM
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this one should be a woman again. but for better muscle definition, I decided to do a bodybuilder guy.

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everything starts and ends in the right place at the right time.
# 9 21-07-2005 , 09:28 PM
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front side torso.

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everything starts and ends in the right place at the right time.
# 10 21-07-2005 , 09:29 PM
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and the back side of it.

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everything starts and ends in the right place at the right time.
# 11 21-07-2005 , 09:41 PM
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im not sure but i think the legs are a little to short? minkt be my perception :p had a little to drink tonight user added image

# 12 22-07-2005 , 12:15 AM
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This is looking very cool... Very informative... keep up the good work...

# 13 22-07-2005 , 12:03 PM
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thx for your kind words!

the legs don´t reach the ground. your perception was right user added image


everything starts and ends in the right place at the right time.
# 14 23-07-2005 , 01:50 AM
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Hey Falott - I recognized Tareq's modeling style as soon as I opened up the page. He's a teacher of mine out here in San Francisco. Everything is looking pretty good so far. Some of the proportions seem a bit off but the loops all look good. Keep up the good work.

# 15 23-07-2005 , 08:28 AM
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you´re a lucky man to have him as your teacher! his modeling style is awesome and pretty damn fast! mr. Mirza pushed my understanding of anatomical modeling in a tremendous way forward.

greez from vienna and happy modeling!
daniel


everything starts and ends in the right place at the right time.
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