Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 09-11-2002 , 07:00 AM
grunze's Avatar
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Help with path animation...

Hi there,
I have a spring type object in my scene and i have to animate a bal rolling down it. How can create a curve to take the exact same shape as the spring to work as the path?

Thanks for the help! Ari

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Thanks,
Ari
# 2 09-11-2002 , 07:03 AM
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The easiest way would be to create a nurbs spring, duplicate a surface curve, delete that curve's history and use it. Did you create that spring object using curves? extrude surface perhaps?

# 3 09-11-2002 , 07:06 AM
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Nope, it was created using the premade spring option in 3ds max, then i imported it into maya.

I couldn;t figure out how to make a spring in maya.


Thanks,
Ari
# 4 09-11-2002 , 07:34 AM
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ah, ok. Check out my tornado tutorial. I've got a video in the VIP section and also a free text version at my site (link in sig). I go over how to create a spring shaped curve. From there you should be able to take it.

Hope that helps. user added image

# 5 09-11-2002 , 12:04 PM
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Ari: Another finn here? (if so, nice user added image)
Welcome aboard anyway user added image


Kari
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# 6 09-11-2002 , 01:05 PM
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How about this?;

One can simply make a nurbs-curve by klicking the numerous vertices on the spring-objects of yours.

It's not done in ten seconds, but it cannot take forever etither.

If the curve need modification;
1) Make a locator aligned to the center of the spring.
2) Set pivot point of the curve to the locator and scale the X and Y axis.
3) Leave the Z axix alone. Simply move the whole curve a little down or a little up if this is needed.

Just some thoughts.


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# 7 09-11-2002 , 04:18 PM
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Hi there mtmckinley

I followed your tornado tutorial, but there is a problem..

Once i extrude my curve into the spring like shape, it becomes an extruded surface, which i cannot use as a motion path.
How can i use this shape as a simple curve?

I appreciate the help.


Thanks,
Ari
# 8 09-11-2002 , 04:34 PM
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once you have that shape, select an isoparm, Edit Curves > Duplicate Surface Curve. It will duplicate the isoparm to create a spiraling curve. Select the curve, delete it's history. You can then delete your surface and you are left with the curve to use as a motion path.

Hope that made sense. user added image

# 9 09-11-2002 , 05:05 PM
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Gotcha!!
Thanks!


Thanks,
Ari
# 10 09-11-2002 , 05:39 PM
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Just download Goomoo Utilities from Highend3d. Its a script with a lot of cool primitives in it. Including spiral and spiral along curve.

https://www.highend3d.com/maya/

its the 25th line down -
(10-30-02: Updated Goomoo Utilities v0.6 in ( Maya > Scripts ))

# 11 09-11-2002 , 09:46 PM
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Thank you everyone for your help!


Thanks,
Ari
# 12 10-11-2002 , 12:43 AM
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Mayebe this would work?

I'm no maya master, but why couldn't you just make a cv curve and make that your motion path. Using side and top views it couldn't be too hard. i actually found animating with motion paths to be the easiest thing for me in Maya and i've only been working with Maya for about 6 months.

# 13 10-11-2002 , 02:30 AM
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Yeah, that could work too. We're just giving him options that would create a generated spiral curve is all. user added image

# 14 10-11-2002 , 07:33 AM
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BTW, Goomoo Utilities rocks!

I've used it since v0, and it just keeps getting better.

My fav function is: Extrude face along curve.

Simple and easy.


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