Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-07-2005 , 08:11 PM
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get channel name?

Can anyone think of a way to select a channel in the channel box and return the name of that channel?

# 2 30-07-2005 , 01:13 AM
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anyone?

# 3 30-07-2005 , 01:35 AM
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Try working with this for starters:

Code:
channelBox -q -selectedMainAttributes mainChannelBox;
That will return a list of strings based on what you have selected in the top part of the channel box. The channel box in the main UI is called "mainChannelBox", which I found by doing a massive search through all of the MEL scripts used to generate the UI (located inside the main Maya application directory).

You can look up channelBox in the MEL reference to learn more on what you can do with it.


Danny Ngan
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# 4 30-07-2005 , 01:56 AM
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Thanks Danny. Funny thing is, I tried doing a search, but never found that one. I'll post the script I'm making with it when I'm done. It's a randomizer script.

# 5 30-07-2005 , 04:17 AM
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Hmm. Well it works for the main channel box, but I tried substituting "shapeChannelBox" and variations on that theme. Can you think of a way to do it for any channel box?

# 6 30-07-2005 , 08:48 AM
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mainChannelBox is the entire channel box. You need to change the -selectedMainAttributes flag to whatever is needed to access the shape attributes. The docs on channelBox should give you the options you can play with.


Danny Ngan
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