This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
More progress, whats wrong with the chin and eyes?
btw, im trying to make an action shot so he is squinching his face,t thats why his eye lids are closed a lot..
edit: I havnt done the hair because I have no idea how to do it.. Ive tried paint fx, but that hoses my system, I might just have to draw it in Photoshop
well, if u wanted to make it look like the guy on the ref, ull need to work on it, but if u never planned to make it look like those guys, than ur good
Well, his brow kind of sticks out too far in your model, and it's a bit chunky. His chin is slightly sharper in the reference image ,and also, his face looks a little pudgy compared to the reference. Other than that, he's looking good. Keep it up
hm try to model just with your photorefs printed on a page not directly in your viewport!this might help you getting a better perspective result...
keep on working!
but when im modeling I have the refs in the right place so I can look at them when I want to see his face at different angles in relation to my model, but ill try printing them..
I know my mesh isnt very clean, but im not rigging him, so it doesnt need to be totally clean.
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