I have Maya 6 Unlimited, and the latest DXSDK. I have used the included .x exporter and end up with a very long .x file even for a very simple maya object (a cube for example).
When loaded into the game, the game crashes when ever the model is required to be rendered.
After much fussing I assumed the game was buggy and unhappy with the .x files in general. I was then passed a .x model created in 3dMax. I loaded into my game and found it worked perfectly well. Having asked the guy how he created the model he replied with this:
i used 3dmax7, i used an exporter plugin to export as a .x file. At first it saved as text then reexported as binary but it still looked like a text file. I belive it was around 1024 faces.
So my question is how would i go about making my maya model export to .x in the same format as the other (working) model created in 3dMax7?
Hopefuy someone wiser then I can answer :bow: