This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I was wondering, if there was a way of just turning the dragon around. I think he wont let me turn the root joint because it is also an Ik handle. I am not sure if thats the pb, any help would greatly be appreciated. Here is the rig and the wireframe if it helps:
another question I have, is if there was an envelope tool for maya that would work kind of like the one in 3ds max, because the paint tool makes the scene lag a lot.
I dont like thsoe little plant twigs, so I'll try and change them into something different. The dragon sticks out cuz I didnt start playing with the bone structure yet, cuz it is not properly skinned.
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