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# 1 03-08-2005 , 11:13 PM
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a dragon animation I am working on...

I have started working on this dragon project, this is what I got so far:

user added image

Then I applied the shading:

user added image

Then I got the rest of the dragon done:

user added image

I was wondering if there was a way of making some sort of scale bump map that would go along certain areas of the dragon

# 2 03-08-2005 , 11:15 PM
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I came along another pb

I was wondering, if there was a way of just turning the dragon around. I think he wont let me turn the root joint because it is also an Ik handle. I am not sure if thats the pb, any help would greatly be appreciated. Here is the rig and the wireframe if it helps:

user added image

# 3 03-08-2005 , 11:40 PM
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parent all of the joints to a root joint, and turn the root joint around


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# 4 03-08-2005 , 11:48 PM
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What are you using to model this? Poly's or Nurbs?


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# 5 03-08-2005 , 11:58 PM
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I am using polys, and all of the joints are parented under the root joint at the neck/back area, where I also put an Ik handle.

# 6 04-08-2005 , 12:00 AM
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another question I have, is if there was an envelope tool for maya that would work kind of like the one in 3ds max, because the paint tool makes the scene lag a lot.

# 7 04-08-2005 , 12:19 AM
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Nice Dragon

I am also working on a Dragon, it is from a tutorial
though as I am just beginning modeling.

Please caould you tell me how do you align and smooth
the polys?


"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"

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# 8 04-08-2005 , 01:02 AM
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to align the polys, I used the vertixes, and then to smooth them afterwards, I went to the modeling menu, under polygons then smooth.

# 9 04-08-2005 , 01:18 AM
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So there is no shortcut to aligning?
Do it manualy - one by one...?

Thanks

Is your animation uploaded to the site?
I would like to see how it is coming on.


"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"

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# 10 04-08-2005 , 01:23 AM
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I don't know if there is a shortcut, I am still new to maya so there is a lot of stuff I don't know. Sorry

# 11 04-08-2005 , 01:30 AM
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Thanks anyway user added image
I am new to this too don't worry, started it 2 weeks ago.
Modeling Rules though!

T.B


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# 12 04-08-2005 , 05:33 PM
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I have been working on he scenery, I think I am going to go with something like this, although there are still many changes to be done for he scenery.

here is a picture of it:

user added image

# 13 04-08-2005 , 05:35 PM
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I dont like thsoe little plant twigs, so I'll try and change them into something different. The dragon sticks out cuz I didnt start playing with the bone structure yet, cuz it is not properly skinned.

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