This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
i'm doing Michael McKinleys liquid Particle FX tutorial.
I have done all the particles of the water and attached the shader and put on gravity, but when i render the scene only the particles that allready have touched the ground shows and not the ones in the air.
Why is this?
help is greatly appreciated,
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off