Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 07-08-2005 , 12:12 PM
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Join Date: Jan 2005
Posts: 61

Panzerkampfwagen

Damn i get these horrible artifacts when i test render it with FG.
Does anyone know a solution?user added image


tck
# 2 07-08-2005 , 06:50 PM
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Join Date: Aug 2004
Posts: 515
i would increase the final gather rays to at least 350 and if that doesnt help at all, try to just maybe increase the number of samples up to 3 and 5 or something along thoes lines


First year 3D Grad
# 3 07-08-2005 , 08:22 PM
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Join Date: Jan 2005
Posts: 61
i've used 1000 rays , max sample 4 min sample 2

filter mitchell


i think that the rays can't reach those small area's.


tck
# 4 09-08-2005 , 01:52 PM
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
I am getting similar artifacts in my test renders for my helmet project as well. I tried adjusting the number of rays and samples with no effect.

If I stumble onto a solution I will be sure to pass it on.

Your model artifacts and all looks uberrific though. Good work!

RAM

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