This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Anyone know how to scale a selection of edges with an 'empty face' about its local selection axis?
I've got 4 border edges in a model that I want to scale: think of the 4 edges of a quad poly but the face has been deleted) - but can’t grab face because hollow!
of course I could build the face first, scale it then delete again - but just wondering if there's a shortcut
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