This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
i am making an ak47 i used image plane and use create polygon tool and extruded the faces so it is flat - which is the problem - how do i give it some curves e.g. the handles edges r rounder off how do i do this. i have tried smooth poly but this just makes it worse
The basis is the extrude cut and split faces as matt 4068 said.
You might also try creating different parts of your model separetly still using the cut/split and extrude and then using Polygons->Booleans->Union to add them all together. Also note that under Polygons->Booleans are Difference and Intersect which are also very usefull tools for modelling just create some poly boxes and try them.
Only one problem make note that after you do a boolean operation you may have excess edges and verts so you will probable have to go in and delete or merge them. If you want a vert to stay still whilein the merge get the vert you want gotten rid of select and hold the v key to snap it to the vert you want to stay still.
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