Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 19-08-2005 , 01:47 PM
Registered User
Join Date: Mar 2005
Location: Barcelona
Posts: 7

how count faces of a complex object??

Hello!!!

I am creating a game object, and I don't know how I count the faces, edges,.... of my object. Could you say me a good way for this challenge?

Thanks.

Sorry for my english !!!:p


__('`··_ Lluc _··´')__
# 2 19-08-2005 , 01:58 PM
Shadeblade's Avatar
Registered User
Join Date: Mar 2005
Location: Grande Prairie, Alberta, Canada
Posts: 779
Here you go user added image

No worries. Your english is very good user added image

Cheers,
Leo

Attached Thumbnails

Nobody felt like avenging your death. Sorry.
# 3 19-08-2005 , 02:12 PM
Registered User
Join Date: Mar 2005
Location: Barcelona
Posts: 7
Thanks a lot !!!!!!!!!

hahaha !! My English is not very good !! But I try to improve it.


__('`··_ Lluc _··´')__
# 4 21-08-2005 , 04:48 PM
Registered User
Join Date: Aug 2004
Posts: 408
Also you may find "Tris" more helpful than Polys as a measure if you're doing it for games.

Maya's more complex than games lately so Tris are generally a good rule of thumb. (Polys count Triangles, Quads, pentagons, hexagons etc as 1 poly each... where games generally regard them as 2,3,4,5 etc.)

If I have a model with 5 hexagons and 2 triangles -- Games count it as 27 polygons; Maya will say:

Polys: 7
Tris: 27 <-- what games GENERALLY see. (For this generation of games atleast)
Edges: blah
etc.

# 5 22-08-2005 , 11:51 AM
Registered User
Join Date: Mar 2005
Location: Barcelona
Posts: 7
Thanks a lot for your very important information !!:bow:


__('`··_ Lluc _··´')__
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads