Also you may find "Tris" more helpful than Polys as a measure if you're doing it for games.
Maya's more complex than games lately so Tris are generally a good rule of thumb. (Polys count Triangles, Quads, pentagons, hexagons etc as 1 poly each... where games generally regard them as 2,3,4,5 etc.)
If I have a model with 5 hexagons and 2 triangles -- Games count it as 27 polygons; Maya will say:
Polys: 7
Tris: 27 <-- what games GENERALLY see. (For this generation of games atleast)
Edges: blah
etc.
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