Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 25-08-2005 , 10:29 PM
danotronXX's Avatar
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simple question

im currently adding a skeleton to a model but the joint circles are so big that im getting confused where some of the joints are located in my model.

is there a way to make those joint circles smaller?

# 2 25-08-2005 , 10:36 PM
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Location: Melbourne, Australia
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Yep go to Windows -> Setting and Prefrences -> Prefrences
a box should pop up with all General Preferences for maya.

Go down to Display -> Kinematics and there should be a box and slider with Joint Size written next to it!

Adam

# 3 25-08-2005 , 10:44 PM
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Go to > Display > Joint Size user added image

Cheers,
Leouser added image


Nobody felt like avenging your death. Sorry.

Last edited by Shadeblade; 25-08-2005 at 10:47 PM.
# 4 25-08-2005 , 10:46 PM
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Or there is always the + and - keys.

# 5 25-08-2005 , 10:47 PM
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That didn't work on skeleton joints for me :p


Nobody felt like avenging your death. Sorry.
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