Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 31-07-2005 , 04:41 PM
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Oliphant Tutorial Question

Hey guys, hope everyone is ok.

Just got a little question about the Oliphant tut. Im only on video 2 in the series and im stuck already. user added image

He's pulling bit's around in Sub-D's and doing all that and then (quick as a flash) it changes to a Poly model. He said he was going to put a few more edges in there to add some detial so I thought fair enough. Sounds like a good idea to me.

But when I goto convirt Sub-D's to Poly's it looks naff. It has all the complexity of the Sub-D model. So I was just wondering how he did that (and also how he did it so quickly).

If you want me to put up screenshots to show you what I mean then just say.

Cheers for your help in advance. user added image


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# 2 31-07-2005 , 04:46 PM
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posta few screens up.. sound like when you coenvert back to poly from sub-ds you have a settig that needs to be changed. Make sure when you converting back to a poly from a subd you have vertices selected. If you dont your poly mesh will get high in geo real fast.


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# 3 01-08-2005 , 09:54 AM
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Here is a screenshot of the model after it has been covirted and there is also my covirtion options.

Hope this helps

Attached Thumbnails

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# 4 01-08-2005 , 09:58 AM
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I think I might have found the problem. I tried convirting with Vertices selected and it's looking like the video. Sorr to waste your time guys.


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# 5 24-08-2005 , 09:35 PM
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tim livid is great .i need more iformation to this


fsdaahg
# 6 26-08-2005 , 09:06 AM
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Im not quite sure why im great but that's cool. Im not quite sure what information you need.


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