Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 25-08-2005 , 08:32 PM
stylish_chemist's Avatar
Registered User
Join Date: Mar 2005
Location: England
Posts: 70

falling camcorder

Is there a way to add dynamics to a camera?

supposing i want to model a tower and throw a camera off the top of the roof using gravity, how would i go about that?

can you make a camera collide with an object? i reckon you could get some good effects if this were possible.

ideas anyone?user added image


Professional Noob

MSN me
# 2 25-08-2005 , 10:40 PM
Registered User
Join Date: Dec 2004
Location: Melbourne, Australia
Posts: 36
How about grouping it to another object like a locator or box make that object invisible and add all the dynamics to that object.

I am sure that would work!

If I got time and no one's watchin at work I'll give it a go!

# 3 25-08-2005 , 10:46 PM
alienscience's Avatar
Subscriber
Join Date: Nov 2004
Location: In the middle of nowhere in VA
Posts: 749
Dynamics, long render time your looking at. Im sure there are some mel scripts also that deal with shattering geometry. Actually I think there are some dynamic options for it. Hmm, but dont listen to me. Haynesy seems to know what he/she is talking about.

# 4 25-08-2005 , 10:50 PM
Registered User
Join Date: Dec 2004
Location: Melbourne, Australia
Posts: 36
Yep it worked parent a camera under say a box and add all the effect to the box the boxes transform node then adjusts the transform node of the camera.

Sweet camera bouncin time!

# 5 26-08-2005 , 12:03 AM
Registered User
Join Date: Aug 2004
Posts: 408
The problem is with "collisions" -- it will collide but you won't get the lens shattering or scratchy film... that'll need to be in post-production.

# 6 26-08-2005 , 12:44 AM
Registered User
Join Date: Dec 2004
Location: Melbourne, Australia
Posts: 36
Yeah most probably or you could just apply a short movie clip to a transparent texture that starts when camera Y direction is positive or sumthin like that shouldn't be too hard!

Adam

# 7 26-08-2005 , 11:59 AM
blomkaal's Avatar
Subscriber
Join Date: May 2004
Location: Denmark
Posts: 816
Another way to do the lens shattering could be to apply a texture for the shattered lens to an invisible plane and parent it to the camera so that it's always in front of it, and then making it visible when the camera hits something...

But doing it post is probably better since you won't have to re-render everything if something's wrong. But if you insist on doing as much as possible within Maya, this could be the route to take


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 8 27-08-2005 , 11:05 AM
stylish_chemist's Avatar
Registered User
Join Date: Mar 2005
Location: England
Posts: 70
Cheers guys, some nice idea's there
i'm not too bothered about the camera lens smashing or the camera breaking actually.
I just wanted to lob a camera around some scenes and bounce it off stuff just to see what it felt like to be bashed about like a tennis ball! :p

I think i might model a MASSIVE tower just to see what the camera fall looks like


Professional Noob

MSN me
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads