This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Now that that is out of the way, here is my newest issue:
I soft-bound my skeleton to my small character, and for some reason, when I move my character group, my skeleton moves twice as slow?
Meaning, say I try to rotate my character group 90 degrees in any direction, my skeleton moves roughly only 45 degrees?
The skeleton still works as it should, its just not staying with the geometry.
In case this matters, I created the skeleton for my character, then grouped the skeleton under my main character group so they would move together, then I soft-bound the skeleton to the character.
Ideas?
I know its probably somethin simple, so feel free to tell me where the answer is in the docs, or degrade me publicly, laugh, then tell me how I might be able to fix it
Thanks!
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS izzylong.com
sounds like a double deformation thing happening. maybe poke around to see if you can disassociate the group from the influences? Might be deforming in addition to the joints themselves...(?)
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