This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
As a sub d surface is derived basically from a poly surface using a smoothing algorythm (sorry for the tech crap) I find it best to switch on the poly proxy (select object>right click>polygon) Then in the Attribute Editor>mesh component display>then where it says 'off' put it to 'wire'. Should do the trick.
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