Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-09-2005 , 06:51 PM
danotronXX's Avatar
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which constraint to use?

hi everyone i'm currently designing a v22 osprey and i wasn't sure what kind of constraint should i apply to the propellors. i need a constraint that will allow the propellor to stay on the engine but be able to spin freely also. tks.

https://img243.imageshack.us/my.php?i...uestion6gb.jpg

# 2 17-09-2005 , 04:43 AM
vladimirjp's Avatar
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just parent the propeller to the engine. no need for constrains.

i would, group the propellers to itself, then parent that group node to the engine. leaving the propeller transforms clean always just incase.

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