Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I don't think you've taken the character too far from the original at all. In fact I love how you've taken all the aspects of the game and integrated them.
Sort of like how they gave Spider-man organic web spinners in the movies. It is an evolutionary improvement. And your character is full of them.
Brilliant.
The concept work is great (wish I could draw) and the model is coming along really nicely. I'll be keeping my eye on this thread for sure.
t1ck135: Well just because you said `high polugon` I decided to make one.
But I`m having quite bad time doing from the base mesh.
spekkio: Let say I`m kind a `otaku`, people who love anime and those kind of stuff, but only thing is I`m not 100% japanese, so my taste it is little diferent from them.
gelfie: Thanks for the comment, I feel more confident.
mtmckinley: I just hope not to disappoint your `welcome` making her too `disproportionate`, if you know what I wanna mean.
I`m making this high poly just to use as a normal map.
But I have to be honest, I`m not sure how it`s gonna come up, this is my first time doing a model normal map, before I just had a try with sphere and other basics shapes.
yea, im semi-otaku too hehehe...you're in japan right now?? cool!
nice info from the link you posted
and
nice progress, can't wait to see you apply normal maps.. i wonder how it'd come up
I changed little bit of her face.
Before she was looking too `dark`.
Well I`m get the final fantasy looking character.
I got this DVD `Advent Children`and I decided to make it similar.
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